Today I released version 2.1 of Wad Compiler, a lazy functional programming language and IDE for the construction of Doom maps.
This comes about a year after version 2.0. The most significant change is an adjustment to the line splitting algorithm to fix a long-standing issue when you try to draw a new linedef over the top of an existing one, but in the opposite direction. Now that this bug is fixed, it's much easier to overdraw vertical or horizontal lines without needing an awareness of the direction of the original lines.
The other big changes are in the GUI, which has been cleaned up a fair bit, now had undo/redo support, the initial window size is twice as large, and it now supports internationalisation, with a partial French translation included.