WadC session running pipeloop.wl
WadC requires Java and several Doom prerequisites to use. See setup to get WadC's and its pre-requisites set up.
Check out the gallery of examples to see the kind of things you can do. The gallery includes in-game pictures, top-down map renderings and links to ready-to-play WADs.
If you want some ideas for things to do, take a look at the WadC HACKING guide.
New in 3.0
blockmap.wl being reloaded (click for animation)
3.0 introduces more flexible randomness with
rand; two new test maps
bsp) that demonstrate approaches
to random dungeon generation; some useful data structures in the library;
better Hexen support and a bunch of other improvements.
Check the release notes for the full details.
Version 3.0 of WadC is dedicated to Lu (1972-2019). RIP.
You can also just email me if you don't like GitHub, or leave a comment on this page.
WadC was originally written by Wouter van Oortmerssen (Aardappel). Aardappel's historic WadC web page and version 1.1 are available at http://strlen.com/wadc/.